Two-Player Shogi

Sente to playHand0/0
Opp.
You

Shared-Device Play Is for Saying the Move Out Loud

Place the device between the two players. Sente moves first. There is no need to rush a beginner game: if a piece enters the promotion zone, pause and name what it becomes. When someone wants to drop a pawn, check the file together before the piece lands.

Two people sharing a tablet to play hon-shogi, seen from behind at the shoulders and hands

Let the beginner find the piece in hand before you name the square

The board shows whose turn it is and which pieces sit in each hand. Do not point straight to the answer. Ask the learner to pick a piece already on the board or a piece in hand, then say whether the next action is a walk or a drop. Finding that distinction independently is how the rule becomes clear.

Walk or dropName the piece in handSente moves first
Two people sitting side by side, one pointing at a shogi board on a laptop

Agree whether this is a lesson or a committed game

In a lesson, undo a drop that hits nifu or a promotion you chose too quickly, then compare the replacement. In a committed game, a landed piece stands and questions wait for the replay. Set the expectation before starting. After an undo, the learner should explain what the new drop denies the opponent.

Test drops in a lessonCommit in a real gameRevisit illegal pawns
A hon-shogi piece being dropped from the hand onto an empty square

Ask two questions before every drop

Does this file already hold an unpromoted pawn of ours? Would this pawn drop deliver immediate checkmate? Those two checks catch nifu and uchifuzume before the piece lands. Talking through them out loud is faster than waiting for the board to refuse the square.

Check the pawn fileAsk about mate on the dropThen confirm

Handlet the learner name a piece

Zonesay what promotion becomes

2 questionsnifu and uchifuzume

Undouse only for lesson comparisons